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Ecaflip (or Ecaflip's Coin) is a class. As warrior gamblers, they mostly base their attacks on chance. Ecaflips are warrior gamblers who always appear in the most surprising places. An Ecaflip is happiest when gambling - for all and for nothing. But be careful, it is a very serious matter for an Ecaflip, he won't hesitate to gamble his life on a throw of the dice if he means victory. Ecaflip class spells; Icon Name Level Element Short description Felintion bought Earth Earth element attack that drains hp and pushes the target back. Ecaflip special spell. Roulette 1 This spell has one of many random effects. It affects either your team, the opposing team, or both, also at random. Heads or Tails 1 Earth. Ecaflip-related pages. Don't have an account?

Ecaflip
The fellow members of that class are born players;they are capable of risking their life for the love of the game. Theproblem is their spells can at any moment backfire on them. InEcaflip's class, failing the incantation of a spell means accepting theconsequences and undergoing the effect.

Ecaflips or Ecaflip's Coin are the risk-takers of battle.With a wide array of stylish attacks, they leave their fate up to theturn of the cards or the roll of the dice. They have many interestingspells that can easily bring them to ruin, or elevate them to glory.Their few elemental spells are primarily Earth, with a few Fire spellstossed into the mix, and one Water/Air spell.

Characteristics

Rate 1:1 2:1 3:1 4:1 5:1 Notes/Suggestions
STR 0~100 101~200 201~300 301~400 401~∞
VIT 0~∞ - - - -
WIS

0~∞ - - Raise with scrolls
CHA 0~20 21~40 41~60 61~80 81~∞
AGI 0~50 51~100 101~150 151~200 201~∞
INT 0~20 21~40 41~60 61~80 81~∞ Raise with scrolls

The characteristics most closely associated with this class are:

Recommended:

  • Strength- It is most recommended to boost your Strength as high as possible tomake full use of the majority of the Ecaflip's Earth-based spells, asin the Ecaflip/Strength build. Strength can be raised to 100 before reaching the soft cap.

Somewhat recommended:

  • Agility - Bluff is an early attack that does airdamage 50% of the time (not a very bad spell in the beginning). Inaddition, all Ecaflips can benefit to some degree from raising it, bothfor the small effect on Critical hit and increased odds of dodging and preventing dodges. Agility can be raised to 50 before reaching the soft cap.
  • Chance - Bluff does waterdamage the other 50% of the time, making Chance another attractive statfor an Ecaflip who relies on it. It is recommended to boost your Chanceup to 25 when early in the Ecaflip/Chance build. Chance can be raised to 20 before reaching the soft cap.

Note: Bluff can no longer be cast for 3 AP each untill level 106.

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The other characteristics are:

  • Intelligence- Build with caution. Topkaj can be a potent attack and Intelligenceboosts the healing portion of the Ecaflip's largely unreliable healingspells. The low soft cap of 20 means that an intelligence-based Ecafliphas an uphill climb at best.
  • Wisdom - A good set will take care of this one or boost this stat with scrolls, do not use stat points gained from leveling.
  • Vitality- Somewhat useful. Some Ecaflip spells are self-harming and extraVitality enables Ecaflips to survive casting their own spells. Thistrait was more recommended when All or Nothing was the favored build, but is less useful now that All or Nothing's effect has been changed to be less reliable.

Class spells

The Class spells available to members of the Ecaflip class are:

Ecaflip class spells
Icon Name LevelElement Short description
Felintion bought
Earth
Earth element attack that drains hp and pushes the target back. Ecaflip special spell.
Roulette 1
This spell has one of many random effects. It affects either your team, the opposing team, or both, also at random.
Heads or Tails 1
Earth
This spell both damages and heals a target, though the damage is usually greater than the healing.
Ecaflip's Luck 1
This spell affects all damage done to a friendly target.Damage will either be reversed into healing, or multiplied into greaterdamage.
Perception 3
This spell reveals invisible traps (mostly used by the Sramclass) and invisible creatures, and raises the caster's damage for aturn.
Bluff 6
Water / Air
Has a 50/50 chance of inflicting either Water or Air damage.
Repercussion 9
Deals minor neutral damage to the caster, and raises a target's vitality and hit points temporarily.
Clover 13
This spell increases a target's critical hits.
All or Nothing 17
Neutral
Affects everyone in the fight. At the start of everyone's turn, it deals neutral damage, then heals.
Feline's Leap 21
Like jump or teleportation but just one square ahead. Thecost drops as the spell's level rises. At level 5, it costs a mere 2ap.
Topkaj 26
Fire
Strong Fire damage, low range.
Rough Tongue 31
Fire
Moderate fire damage, more than the Xelor's Dark Ray. Chance of -1 to range on crit hit.
Wheel of Fortune 36
Doubles or triples damage caused (actually, adds 100 or 200 to base stat used for spells).
Summoning Claw 42
Summon a monster, Kitten, which uses Rotten Luck (boostsenemy chances for a Critical Failure) and Catattack (heals opponent ona normal hit, damages them on a Critical hit, 50/50 chance of either).
Feline Spirit 48
Earth
This is a powerful close-range earth attack with a 50% chance of hurting the caster instead of the actual target.
Smell 54
The caster increases tenfold the smell of any player around him, which can cause a loss of concentration or a motivation...
Reflex 60
The spell 'Reflex' greatly increases the points of agility
Playful Claw 70
Earth
This scratch inflicts horizontal and vertical Earth-typedamages and hurts any players within its area of effect. No line ofsight necessary.
Claw of Ceangal 80
Earth
The Claw of Ceangal inflicts Earth-type damages and can make a target lose 1AP for several turns with a critical hit.
Rekop 90 All The spell has a 50% chance of a critical hit. If it gets acritical hit, the target is hit with four powerful attacks, one of eachelement. If it fails to get a critical hit, the user loses 1 AP for therest of the turn.
Fate of Ecaflip 100
Earth
The Fate of Ecaflip inflicts Earth-type damages and subtracts an MP from the enemy, for several turns and on a critical hit.

Equipment

The Ecaflip favored weapon is the sword, which has no bonus and no penalty. They get damage penalty for all other weapons.Note: since most swords require strength, they are not a choice for Ecaflips based on other characteristics, like Ecaflip/Bluff.

Ecaflip

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Trivia

Ecaflip

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  • Reading Ecaflip backwards gives 'pilface'. Add an 'e' in between pil and face and you get pileface,which is pronounced roughly the same (as without the e) in French. Thiscomes from the French expression 'pile ou face', which is their versionof heads or tails.
  • In a similar fashion, the spells Topkaj and Rekop read backwards as jakpot (jackpot) and poker, respectively.
  • Wheel of Fortune is a roulette, relating to the 'gambler' theme Ecaflips have.